Batman Arkham City RETAIL-IPT (PC/ENG/2011)
English | Platform: PC | Release: October 18, 2011 | Publisher: Eidos Interactive | Developer: Rocksteady Studios | 15.86 GB
Genre: Action
With less than three weeks to go for console players, it seems kind of ridiculous to write a preview about Batman: Arkham City. Since the game’s debut, we’ve been writing about how the sequel takes the combat and atmosphere of Batman: Arkham Asylum and unleashes it on an open world. But as of late, the articles have been breaking news, Rewind Theaters, comic book snippets and action figure photos. I haven’t played Arkham City in months, and somehow I forgot a simple truth — Batman: Arkham City is probably going to be completely awesome.
This “duh” revelation comes after an hour with the completed game. I was going after Joker and Harley, but that wasn’t what impressed me. As I glided, dove and climbed for more altitude with my cape, more and more stuff popped up for me to do. There were thugs everywhere – just patrolling – that I could engage or ignore. A ringing phone that connected me to Mr. Zsasz. An seemingly abandoned building that housed a Bane cutscene. Riddler clues spray painted on buildings.
Gotham’s huge, and I can’t wait to explore it. I don’t even care about the story at this point (even though – SPOILER ALERT – the demo ended on the cliffhanger of the Joker “dying” in front of Batman). I just want to wander.
Part of that desire to just sit in a dark room and patrol the streets of Arkham City is fighting. Yeah, yeah – brawling and countering in the first game was simple to get into and fun to fool around with, but it strikes me as more satisfying in Batman: Arkham City. Three-man takedowns, catching objects and throwing them back at baddies, and the newfound ability to use gadgets mapped to the face buttons mid-combo made me feel even more like Batman.
Same thing can be said for Catwoman. I stepped into one of her challenge rooms, and it was easy to feel the difference between Selina and Bruce. Batman’s reversals are brutal and bone-snapping as he slams heads together. Catwoman’s are quick and sensual as she presses her body against a foe and cracks his neck. I thought challenge rooms were OK in the last game, but connecting these reversals to kicks to flips to gadget grabs – I can’t wait to see the chains I come up with.
So, in case you forgot while reading all of IGN’s stories about the story and character skins, Batman: Arkham City feels and looks awesome. And it’s still weeks away. Sigh.
Install Notes
1) Burn or mount
2) Enter serial [removed] when promted
3) Install the game
4) Wait for crack
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